
I only use the 3d programs (I use Maya) to make a very simple base model to work on as if it were a basic trad sculpture armature. I'm going to work on doing one for Blender as well for the completely free route (using only open source/free software)

I did this in Maya but this should work with all main 3d programs. You can take them in to your selected 3d package and put them together like a multi-part action figure to render.Īgain as a note this is just for practise and for proper modelling use regular 3d techniques or build it in zbrush/ use the GoZ feature in zbrush. Using multiple models allows you to concentrate and practise if starting out (remember it won't be usable in games/animation really, sculptris is really just an entry level/free flow practise tool but will get you going with digital sculpture/ moving to something like Zbrush).

#IMPORTING OBJ BLENDER TO SCULPTRIS FULL#
If you can create full models from the base sphere you get from loading a new scene you'll find it can give you an extremely high poly count.

I'm planning on writing a tutorial on creating a 3d statue/sculpture with multiple models to build up the overall image using only completely free software but thought I'd start with moving models from Maya to Sculptris just as a starter Īs there isn't the ability to create layers or use zspheres it can be tricky to make a complete figure from 1 base sphere.
